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A downloadable asset pack

Get this asset pack and 7 more for $14.00 USD
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Thank you!

 - 30k downloads!

 - 170k wievs!

Commission me!

Build a wonderful and vibrant world, start your own farm and build a nice house.

[This pack is an ongoing project and not in the final version. I will post updates when i have bigger chunks of content done]

This pack is a 16-bit, top-down, adventure asset pack. With simple pixel art style to match as many different packs as possible.

There are two different packs:

> Standard Pack (FREE) :

In free version you have Grass, Water and Path tiles, Character sprites with basic animations (walking, idling, attacking, dying), enemy sprites with animations, animal sprites with basic animations, and many other things.


> Premium Pack :

Everything from standard version plus :

  • all animations in more frames.
  • 3 stage attack combo animations.
  • 4 skeleton enemies (Normal, Swordman, Archer, Mage).
  • 6 Animals (Horse, Cow, Pig, Chicken, Sheep, Bee, + Secret One)
  • Slime enemy.
  • Bombshroom enemy.
  • Additional tile sets (Cliff, Beach, Bridge, Cave, Farmland, Waterfall).
  • Animated water.
  • Additional ores and crops.
  • Houses and other buildings.
  • Much more variation of flowers, rocks, foliage and other props such as torches, lanterns, furniture. 
  • Item Icons.

<><><>


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Player Animations:

Idle animations.

Running animations.

Attack (3 stage combo) animations.

Shooting bow animations.

Rolling.

Working animations (Tiling, Chopping, Mining, Watering, Fishing).

Getting hit animations.

Dying animations.

Holding lantern / torch / item.

Jumping, climbing, pushing.


Animal Types:


Premium Version License (pay at least $3.99):

This asset pack can be used in any commercial or non-commercial project, you can modify the assets as much as you want. This asset pack can't be resold or redistributed even if modified.


Free Version License:

This asset pack can be used in any non-commerical project, you may modify the assets as much as you want. This asset pack can't be resold or redistributed even if modified.

Please Credit: Kenmi or use (this link).

Check out my other packs:


Updates:

Click on the link or image and see whats new!

Update #1: Honest Work Update!

Update #2: Ups and downs Update!

Update #3: Crushing Bones Update!

Update #4: Farm Animals!

Update #5: Crops and Stuff!

Update #6: Bombshroom!

Update #7: Houses!

Update #8: Player Animations!

Update #9: Player Rework!

Update #10: Caves & Rivers!

Upcoming Updates:

11th Update: Girl playable character, player weapons, house interiors and decor.

And More...


I'm open for ideas, so if you think that pack needs some feature feel free to write a comment about it. Thanks!


Social media:


Join Twitter / X, I post there some sneak peaks with stuff I'm currently making.

Become member on Patreon and gain access to exclusive assets.

Twitter  |  Ko-fi  |  Discord  |  Patreon


If you like the pack, feel free to rate it and leave a comment. Thanks!

StatusIn development
CategoryAssets
Rating
Rated 4.9 out of 5 stars
(105 total ratings)
AuthorKenmi
GenreAdventure, Role Playing
Tags16x16, 2D, Fantasy, Farming, Pixel Art, Sprites, Tileset, Top-Down

Download

Get this asset pack and 7 more for $14.00 USD
View bundle
Download NowName your own price

Click download now to get access to the following files:

Cute_Fantasy_Free.zip 53 kB
Cute_Fantasy.zip 1.2 MB
if you pay $2.99 USD or more
Player_Aseprite_Files.zip 71 kB
if you pay $2.99 USD or more
Old_Sprites.zip 246 kB
if you pay $2.99 USD or more

Development log

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Comments

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Viewing most recent comments 1 to 40 of 97 · Next page · Last page

I bought this and i really love the assets working on an game with them too!

but it could really need an update with armor or more items and an crafting bench also PLS MAKE an punch animation and an sleeping animation. and was a little disappointed about the animals not being able to face other detection instead of left an right.

But other then that it is really good asset Love to see updates 

Everything you described here is planned to be added in future updates. Just need time to make all of that :)

Oh ok thanks

When are you planing on releasing update and another question is i paid for all your packs and when you do future updates do i also get the updated version or have to pay to get the updated version

Updates for any pack you bought are free with no additional cost.

When Do You Think you will be done with the update

In like 2/3 weeks

love this pack, thank you!

Thank you! Update is on the way aswell :)

I bought all these packs on itch the other day, and today I bought this one again on the unity asset store just becuase I am too lazy to set up the imports for all these files. 10/10 worth it would do again.

Might have to comission you eventually mate, what sort of prices do you charge for simple left right enemy with idle/walk animation? (ballpark for say your skelly is fine I understand actual negotiations will differ depending on the work)

Hi, glad to hear you like the packs!
Join discord and we can talk about commissions there.

Hello Kenmi! It's me again. I'm eagerly waiting for your character weapon update!

We had a specific need for our own game. I looked at other packages but couldn't bring myself to buy them :D. Can we have a design made compatible with the other assets in your package for a fee?

(+1)

Hello!
The delay with updates is caused by my school. I need to finish my univeristy in the upcoming month and I have quite busy time right now. With all that I won't be able to take commissions and work on package updates. I would really love to finally sit and make pixel art again but its just impossible for me to do all those things at once. I'm really sorry that I made you wait for so long and hope you'll understand

University is important. Good luck!

Hello! I love the packs and got all of them!

I was wondering about the log sprite you have in your images. In the packs I only see the log water ones. Am I just blind or do I need to edit the water logs to use them on the ground?

There are all the sprites visible on the images. Logs should be in the file called Outdoor_Decor.png

I found it! I am just blind haha. It is in the outdoor_decor.png 

Thank you! Keep up the great work with the sprites, they are amazing!

Hello. My friends and I decided to make a game but we are all beginners. We bought all your packages and they were a great starting point for us. Thank you, thanks for your effort. I need a little help on something. I don't want to ask you to do something directly but like giving you some advice, I want to improve myself. I tried to make a full body iron armor based on your assets but it looked like a ninja wearing cloth :D What do you think I did wrong and that's why this happened? What should I pay attention to so that I can be more successful? Now that I look at it closely, it looks more like the mushrooms in Mario than a ninja :D

Thanks for kind words!

When it comes to armor looking like cloth. When you look at knights armor its usually shiny since its made out of metal. Your armor looks mat and because its looking mat its looking like cloth or leather. Try to show some light reflection on your armor and it will 100% look like its made out of metal instead of cloth.

A great set so far. I'm trying to set up autotiling with LDtk for some terrain pieces, but it seems that support is unavailable for bundling multiple tilesets into an autotiling layer. I was wondering if you had any more condensed pngs lying around, or perhaps knew of some easy tools I could use for stitching sets together myself. Ditto for shifting some of the sets, which rest across two tiles (trees, water well, etc.), over such that I'd get them across 3 tiles but with the main focus of the image centred in a single tile. Ie. tree trunks and well's hole centred in a tile. LDtk's offset system seems to force the offset in on all sides of the image.

(+1)

I think you could even use paint to place them all together on one canvas. But i would recommend aseprite or some other pixel art software. I unfortunatelly don't have them anywhere in one image.

Can confirm Aseprite was the way to go. Appreciate the rec.

Just purchased your bundle for use in my fledgling game - you've done a fantastic job with these sprites, they are adorable <3

Thank you! Link the game, would love to play it!

(2 edits)

I purchased the whole pack for $2.99, Opened in unity,  but the sprites are blurry when I put it in the scene! any idea why? (but the sprites showed on this page are very clear )

Hey, can you provide the animator controller for this player? I bought this pack because of a game jam I took part in, but now I think setting up all of these individual assets defeats the purpose of buying premade sprites to save time.

Sprites are blurry because you need to change "Filter mode" and "Compression" settings and set pixels per unit. That should make them look clear.

(1 edit)

And why is the character without clothes? And yet, aseprite for what?

Because character is modular, and you can change his outfit/clothes/hair etc. That was a feature demanded by a lot of people. For now we just have one style for the character but I'm working on adding a variety of skin colors/hairstyles/clothes and weapons.

How's the 11th update coming along? BTW, love your artwork :)

(+1)

Its coming, just need some more time to finish it. Thanks!

i am really confused by the bare hands sprites.

what are the bare_hands_holding_running and bare_hands_holding_idle for?

is it for holding an item like an axe? which sprite should be used for that, cause the bare_hands_holding_idle render abvoe the character

Its for holding items, its an animation where player holds something above his head.

Hi!! First of all, great job! I love all the work you have done with all your bundles.

I just bought all your assets and when I started yesterday to try to animate my player character with your player assets I nocticed that there are no animations or assets for the main character and the enemies looking to the left side. There are assets for up, down and right, but nothing looking left... Is it possible that you forgot to add them? If so, could you add it or are you planning to add it in the next update?

Thanks and again, great job!

I didn't add them cause the most common way to deal with right and left side is to flip the sprite through code. In Unity its called "FlipX". Try to google that, its really easy to implement.

Hey good job. 

I am going to try to use as many of your assets as possible. I was wondering what was the intended use case of the last four frames of chicken that blink white, and the eyes get bigger pupils.

I noticed you have been directing a lot of people to Discord, however your community is configured such that I have to register my phone number with Discord in order to do that, which isn't really something I'm going to do unfortunately.

But awesome job on your bundle.

(+1)

The last 4 frames of chicken and pretty much any other animal / character etc is its hurt animation.

When it comes to discord, I won't change the phone number verification. Before I turned this on we had a lot of spam / scam / bots coming to the server and phone verification ensures there is a lot less of those kind of people coming. I want to make sure we have secure discord and safe place for our community.

Oh makes sense. Thank you for the response.

And yeah, I know how it is.

Could you add beehives or an apiary. Your design is beautiful I want to create a game about beekeeping

(+1)

Hello,

We already have beehives in the pack. If you have more ideas about beekeeping stuff that could be added to the pack join our discord and you could explain your ideas in more detail there.

(+1)

It would be helpful if the readme files contained the sprite sizes.  In particular where a sprite sheet differs from the norm.

(+1)

Fantastic work! One small suggestion: keep the directions consistent in  animations.

For example, player_base_axe is right, down, up, but player_base_running is down, right, up.

Keeping them consistent would make it a lot easier to write scripts to manage the animations in a game!

(1 edit)

Could an animation be made for opening the door of the premade houses? the current door is too short by only just a little bit! And if we could have "open" doors added to the doors sprite sheet, that would be incredibly useful!

Yes I will make those. Will be quite some files with all the different colours :)

Thank you! I got so excited to use the premade houses with the door animation, only to realise it cut the door in half!

Yeah the other one is the old one, before i added the new doors and houses. Will make new one soon!

Thankyou! I'm glad I bought this asset pack for my first game :)

(+1)

I loved your work, I bought all the items, but I would like to make a suggestion. The character doesn't have sprites for the four diagonal directions, which makes the game feel less fluid.

Once again, congratulations on your work!

omago <3

Need NPC:(

Deleted 104 days ago

If you bought full version fo the pack you can use all the assets in the pack for commercial purposes.

OMG thanks! This asset pack is so good! I can't think it's free.🤔🤑

Hi Kenmi! I start a new YouTube tutorial using your assets. But in portuguese in Brazil. I link you in the vídeos. Thanks!

Thanks! I really appreciate :)

what name of the channel ?

Deleted 101 days ago
Deleted 89 days ago

Dev Bit - YouTube

Looks great !

This looks great, but I hadn't seen it until now because it doesn't have the "16x16" tag that I normally use to filter. You should add it!

(1 edit)

I have a question, i'm making a 2D RPG Engine for unity, and i would really love to use your assets!

Would that be agains the licence? Even if i already have the paid version?

Contact me on discord, I'm not fully understanding what you're trying to do exactly.

(1 edit)

Just purchased the full version. Does anyone know how to parse these sprites in Go or Java? Im used to having a spritesheet where you start from 0, 0, 16, 16 but for these specific ones, they appear to be spread out. Im curious if anyone knows the pattern? TIA

Most of them 32x32, others 16x16.
Unfortunatly other are not possible like windows. You have to split them into smaller images by size to be able to split them.

Thank you!

(+1)

Is this tileset compatible with Godot Terrains (autotiling)?

Bridge_Wood.png maybe support extend?

I can add that!

I literally love this set so much everything is well organized and the art is perfect for the style of game I'm trying to make thank you so much!!

Thanks!

(1 edit) (+2)

Surely the best Top Down asset here, thanks for such an awesome work!

Thank you! Glad to hear you like it. I would really appreciate if you could give it a rating thanks!

(+2)

One of the best "Top Down" assets at the moment, such an awesome work!

Thank you!

(+1)

Hey, first off, loving the pack. 

Any chance you can add seeds for trees (e.g. acorn) and it would also be really cool to have another growth stage for trees (kind of like you did with fruit trees) Seed => Small => Middle => grown. Anyway, that's just what's missing for me, love the work and the frequent updates!

(+1)

Sure thing, adding it right now to my to do list!

Sorry for late reply, I didn't see the new post.

I'm using Godot Animation Player, since the sprite sheet only has idle_right, how do I get it to flip for idle_left?

I'm not really familiar with godot. In Unity there was a "FlipX" I think there should be something similar in godot too.

There is a flip_h toggle or you can add a .flip_h to your script for the left animation.

there is a flip H property within the sprite 2d that you can check to flip it

(2 edits)

I love it BUT, you have missing sprites in the cave assets.
That "slope" where you have the stairs does not exist, meaning, if i try to do exactly what you have, i can't because the north part of the slope where the stairs fir does not exist (i have to put the bottom part to make it work), and the corners with height does not exists for the top parts, only for the bottom. (showcase image in attachment)



I'm not sure what does not exist, i tried making it now myself and it seems all is good. Caves will get fully reworked soon so there shouldn't be any more problems. If you need more help text me on discord and I'll try to help.

(1 edit)

does it have the character without the tools/swords?

Yes.

can you make a sprinting animation for the player ?

There is a running animation already in the pack.

I know but can you make an aniation where he's running very fas

It it possible to add a character player "naked"?
You could for say create a new package with naked player, and then clothes... i would buy that in instantly!

Yes its planned, I just want to have all the animations done first. And when its done i will add more playable characters and a naked version to create yourself.

If any of you are using Unity, wheres a nice script I made to generate sprite animations (Tile Rule) for you assets (rocks, plants, etc). You welcome!

https://github.com/RicardoRibeirorr/Unity-Snippets/tree/main/Tiles

Nice!

Viewing most recent comments 1 to 40 of 97 · Next page · Last page