Cute Fantasy Update #1: Honest Work Update!


Cute Fantasy Update #1: Honest Work Update!


1st major update to Cute Fantasy rpg asset pack. Update contains many new sprites and animations for free and for premium version of the pack. 

Check pictures down below to see whats new!

Player Animations:

4 new player animations: Chopping, tilling, pickaxing, and watering. Each one in all directions.

(there is also new 3 stage attack combo added - Check main page for preview)


Crops!

8 new crops with 4 growth stages. Each crop comes with seed bag, item sprite and sign.

There are also 2 berries bushes with item sprite (Check main page for preview).


Ores!

4 ore variants with 8 colours. Each color comes with ingot, crystal and ore item sprite.


Even More Flowers!

3 new flowers with 10 variants of each one!

Some new Decorations!

Added this cool well sprite so you can get water for your plants. I also made some new log variants with branches and leaves.

All animations for the player:

Thanks for Checking out the Cute Fantasy Asset Pack!

Files

Cute_Fantasy_Free.rar 31 kB
Jan 21, 2024
Cute_Fantasy.rar 78 kB
Jan 21, 2024

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Comments

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Thanks,

I hadn't noticed the existence of sprites that meet my need.Here are some ideas to develop this very rich set:

- the player and a plow pulled by a horse

- the player prospecting with a sieve (in a river)

- a saw

- the player sawing a log to obtain planks

- a plank

- a pile of 4-5 planks

Hello, I am very happy to have bought Cute Fantasy, but I would like some advice: how to make the animations made with the tools (axe, pickaxe, ...)? I can't superimpose (properly) the player sprite and the corresponding sprite of the tool. However, the illustrations provided show that it is possible.

I have a lead that I hesitate to use: add a Tool gameobject to the character. Indeed we finally have access to a SpriteRenderer.Sprite property in the animation window, but I doubt that this is the most suitable method.

From what i can get from your message I suppose you use unity. So I would try to add a child gameobject to the player andd change sprite renderer sort order to make it visible above player sprite. I think it should work. 

There are also player animations alreaddy combined with tools animations so you may just also use those. Depends on what you want to make.