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A great set so far. I'm trying to set up autotiling with LDtk for some terrain pieces, but it seems that support is unavailable for bundling multiple tilesets into an autotiling layer. I was wondering if you had any more condensed pngs lying around, or perhaps knew of some easy tools I could use for stitching sets together myself. Ditto for shifting some of the sets, which rest across two tiles (trees, water well, etc.), over such that I'd get them across 3 tiles but with the main focus of the image centred in a single tile. Ie. tree trunks and well's hole centred in a tile. LDtk's offset system seems to force the offset in on all sides of the image.

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I think you could even use paint to place them all together on one canvas. But i would recommend aseprite or some other pixel art software. I unfortunatelly don't have them anywhere in one image.

Can confirm Aseprite was the way to go. Appreciate the rec.

Just purchased your bundle for use in my fledgling game - you've done a fantastic job with these sprites, they are adorable <3

Thank you! Link the game, would love to play it!

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I purchased the whole pack for $2.99, Opened in unity,  but the sprites are blurry when I put it in the scene! any idea why? (but the sprites showed on this page are very clear )

Hey, can you provide the animator controller for this player? I bought this pack because of a game jam I took part in, but now I think setting up all of these individual assets defeats the purpose of buying premade sprites to save time.

Sprites are blurry because you need to change "Filter mode" and "Compression" settings and set pixels per unit. That should make them look clear.

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And why is the character without clothes? And yet, aseprite for what?

Because character is modular, and you can change his outfit/clothes/hair etc. That was a feature demanded by a lot of people. For now we just have one style for the character but I'm working on adding a variety of skin colors/hairstyles/clothes and weapons.

How's the 11th update coming along? BTW, love your artwork :)

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Its coming, just need some more time to finish it. Thanks!

i am really confused by the bare hands sprites.

what are the bare_hands_holding_running and bare_hands_holding_idle for?

is it for holding an item like an axe? which sprite should be used for that, cause the bare_hands_holding_idle render abvoe the character

Its for holding items, its an animation where player holds something above his head.

Hi!! First of all, great job! I love all the work you have done with all your bundles.

I just bought all your assets and when I started yesterday to try to animate my player character with your player assets I nocticed that there are no animations or assets for the main character and the enemies looking to the left side. There are assets for up, down and right, but nothing looking left... Is it possible that you forgot to add them? If so, could you add it or are you planning to add it in the next update?

Thanks and again, great job!

I didn't add them cause the most common way to deal with right and left side is to flip the sprite through code. In Unity its called "FlipX". Try to google that, its really easy to implement.

Hey good job. 

I am going to try to use as many of your assets as possible. I was wondering what was the intended use case of the last four frames of chicken that blink white, and the eyes get bigger pupils.

I noticed you have been directing a lot of people to Discord, however your community is configured such that I have to register my phone number with Discord in order to do that, which isn't really something I'm going to do unfortunately.

But awesome job on your bundle.

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The last 4 frames of chicken and pretty much any other animal / character etc is its hurt animation.

When it comes to discord, I won't change the phone number verification. Before I turned this on we had a lot of spam / scam / bots coming to the server and phone verification ensures there is a lot less of those kind of people coming. I want to make sure we have secure discord and safe place for our community.

Oh makes sense. Thank you for the response.

And yeah, I know how it is.

Could you add beehives or an apiary. Your design is beautiful I want to create a game about beekeeping

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Hello,

We already have beehives in the pack. If you have more ideas about beekeeping stuff that could be added to the pack join our discord and you could explain your ideas in more detail there.

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It would be helpful if the readme files contained the sprite sizes.  In particular where a sprite sheet differs from the norm.

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Fantastic work! One small suggestion: keep the directions consistent in  animations.

For example, player_base_axe is right, down, up, but player_base_running is down, right, up.

Keeping them consistent would make it a lot easier to write scripts to manage the animations in a game!

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Could an animation be made for opening the door of the premade houses? the current door is too short by only just a little bit! And if we could have "open" doors added to the doors sprite sheet, that would be incredibly useful!

Yes I will make those. Will be quite some files with all the different colours :)

Thank you! I got so excited to use the premade houses with the door animation, only to realise it cut the door in half!

Yeah the other one is the old one, before i added the new doors and houses. Will make new one soon!

Thankyou! I'm glad I bought this asset pack for my first game :)

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I loved your work, I bought all the items, but I would like to make a suggestion. The character doesn't have sprites for the four diagonal directions, which makes the game feel less fluid.

Once again, congratulations on your work!

omago <3

Need NPC:(

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If you bought full version fo the pack you can use all the assets in the pack for commercial purposes.

OMG thanks! This asset pack is so good! I can't think it's free.🤔🤑

Hi Kenmi! I start a new YouTube tutorial using your assets. But in portuguese in Brazil. I link you in the vídeos. Thanks!

Thanks! I really appreciate :)

what name of the channel ?

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Dev Bit - YouTube

Looks great !

This looks great, but I hadn't seen it until now because it doesn't have the "16x16" tag that I normally use to filter. You should add it!

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I have a question, i'm making a 2D RPG Engine for unity, and i would really love to use your assets!

Would that be agains the licence? Even if i already have the paid version?

Contact me on discord, I'm not fully understanding what you're trying to do exactly.

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Just purchased the full version. Does anyone know how to parse these sprites in Go or Java? Im used to having a spritesheet where you start from 0, 0, 16, 16 but for these specific ones, they appear to be spread out. Im curious if anyone knows the pattern? TIA

Most of them 32x32, others 16x16.
Unfortunatly other are not possible like windows. You have to split them into smaller images by size to be able to split them.

Thank you!

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Is this tileset compatible with Godot Terrains (autotiling)?

Bridge_Wood.png maybe support extend?

I can add that!

I literally love this set so much everything is well organized and the art is perfect for the style of game I'm trying to make thank you so much!!

Thanks!

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Surely the best Top Down asset here, thanks for such an awesome work!

Thank you! Glad to hear you like it. I would really appreciate if you could give it a rating thanks!

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One of the best "Top Down" assets at the moment, such an awesome work!

Thank you!

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Hey, first off, loving the pack. 

Any chance you can add seeds for trees (e.g. acorn) and it would also be really cool to have another growth stage for trees (kind of like you did with fruit trees) Seed => Small => Middle => grown. Anyway, that's just what's missing for me, love the work and the frequent updates!

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Sure thing, adding it right now to my to do list!

Sorry for late reply, I didn't see the new post.

I'm using Godot Animation Player, since the sprite sheet only has idle_right, how do I get it to flip for idle_left?

I'm not really familiar with godot. In Unity there was a "FlipX" I think there should be something similar in godot too.

There is a flip_h toggle or you can add a .flip_h to your script for the left animation.

there is a flip H property within the sprite 2d that you can check to flip it

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I love it BUT, you have missing sprites in the cave assets.
That "slope" where you have the stairs does not exist, meaning, if i try to do exactly what you have, i can't because the north part of the slope where the stairs fir does not exist (i have to put the bottom part to make it work), and the corners with height does not exists for the top parts, only for the bottom. (showcase image in attachment)



I'm not sure what does not exist, i tried making it now myself and it seems all is good. Caves will get fully reworked soon so there shouldn't be any more problems. If you need more help text me on discord and I'll try to help.

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does it have the character without the tools/swords?

Yes.

can you make a sprinting animation for the player ?

There is a running animation already in the pack.

I know but can you make an aniation where he's running very fas

It it possible to add a character player "naked"?
You could for say create a new package with naked player, and then clothes... i would buy that in instantly!

Yes its planned, I just want to have all the animations done first. And when its done i will add more playable characters and a naked version to create yourself.

If any of you are using Unity, wheres a nice script I made to generate sprite animations (Tile Rule) for you assets (rocks, plants, etc). You welcome!

https://github.com/RicardoRibeirorr/Unity-Snippets/tree/main/Tiles

Nice!

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Just Awesome!
Small note: Some assets are not directly splitable, like the windows, i had to split the image into multiple by size, so that i can create sprites directly in unity.

I can split windows into two seperate images like small winodws and big ones, so it will be easier to split them.

This set and updates are fire!!!!!  Thank you for the prebuilts.

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Thanks! You can rate a pack if you like it. I would really appreciate :)

Done and done!

Hi, first of all congratulations. I have two questions for you. Is this artwork compatible with rpg maker MV? Second question.. Do you accept commissioned work? How can I contact you?

The sprites are in png files so i think it should be compatible with rpg maker. I don't usually do commisions but you can text me on discord and we can talk about it there. :)

Really loved it & thank you so much :)

Thank you!

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Hello, author, I am a student in China, I can not use PayPal payment on this website, I can not find the reason, so I would like to know if you have other ways to receive payment? Such as wechat, Alipay. Of course, if it is not convenient to use other payment channels, you can send your PayPal account, and I will try to make payment through the PayPal APP

you can find it on unity asset store/ game dev market or my ko-fi page.

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Hello, Mr. Author, thank you very much for your reply. I have completed the purchase in Unity Asset Store according to your reply. However, I take the liberty to ask you, what is your Discord link, because I cannot join your channel on Itch

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